• BattleLore – Call to Arms

    The Definitive Army Deployment System for BattleLorex0Dx0Ax0Dx0ACall to Arms offers you a new method to deploy custom troops and armies onto the fields of battle. Rather than relying on the point-based army buying approach that is common to many

  • Fictionaire: Fool Science Expansion

    Come aboard and sail to Pirate’s Cove… the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who’ve fought and survived these mysterious waters still haunt all those who yearn

  • Fictionaire: Naturals Expansion

    Come aboard and sail to Pirate’s Cove… the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who’ve fought and survived these mysterious waters still haunt all those who yearn

  • Fictionaire: Tall Tales Expansion

    Come aboard and sail to Pirate’s Cove… the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who’ve fought and survived these mysterious waters still haunt all those who yearn

  • Five Tribes: The Artisans Of Naqala

    From The Publisher:x0Dx0Ax0Dx0Ax0Dx0AFive Tribes: The Artisans of Naqala, the first expansion for Five Tribes, introduces a new tribe to the game, and players will want to use these artisans to help them in their quest to claim the Sultanate.x0Dx0Ax0Dx0AThe artisans, represented in the game by purple meeples, allow players to craft precious goods or magic items, with some of these items being worth victory points (VPs) and others unlocking special powers for their owner.x0Dx0Ax0Dx0ATo make use of these artisans, you’ll need to visit the new tiles included in this expansion: workshops (where the artisans craft their items) and specialized markets (where players can purchase specific merchandise that they need). An additional tile in the game features an impassable chasm, and this tile — as well as the included mountain markers — forces players to adapt to new landscapes when moving meeples on the board.x0Dx0Ax0Dx0AFive Tribes: The Artisans of Naqala also includes two new Djinns.x0Dx0A

  • Five Tribes: Whims Of The Sultan

    From The Publisher:x0Dx0ACrossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!x0Dx0Ax0Dx0ADesigned by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place and players must cleverly maneuver them over the villages, markets,oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

  • Shadows Over Camelot

    A cooperative boardgame with a malevolent twist!x0Dx0ABy Serge Laget & Bruno Cathalax0Dx0AFor 3 – 7 playersx0Dx0Ax0Dx0AAn unladen swallow flies across the gray skies of Brittany… The forces of Evil are gathering around Camelot – The Black Knight was s

  • Smallworld Exp: Leaders Of Smallworld

    From The Publisher:x0Dx0AThis mini-expansion features 3 new Small World Races and 3 Special Powers.x0Dx0Ax0Dx0ARoyal Bonus races include Fauns, Igors and a new favorite the impregnable forest dwellers known as Shrubmen!x0Dx0Ax0Dx0ASpecial Powers are Aquatic, Behemoth (don’t let them get settled in the swamps), and a magical Fireball.

  • Smallworld Exp: Necromancer Island

    From The Publisher:x0Dx0AA Small World Scenario for 3 to 6 playersx0Dx0Ax0Dx0AIn Necromancer Island, one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World’s central Lake region. He captures the souls of all Race tokens lost to conquests, using them to progressively spawn Ghosts who invade the surrounding Regions. To make matters worse, his Powers grow as his reach across the land increases. If the Necromancer succeeds in bringing all of his Ghosts into play, anytime before the game’s end, he wins!