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Paranoia XP: Alpha Complex Nights
Alpha Complex Nights are three adventures set in the world of Paranoia.x0Ax0AThe first, Spin Control, features the deadly world of sporks, public relations management and the plots of deranged and evil secret societies. The really dangerous part of all t
$25.95Paranoia XP: Crash Priorty
Ever since you started Gamemastering the PARANOIA XP roleplaying game, you’ve struggled to keep up with your players. Right?x0Ax0AThey always want new Troubleshooter missions in Alpha Complex — new ways to compel fear and ignorance — new reasons to
$14.95Paranoia XP: Crash Priorty
$14.95Paranoia XP: Criminal Histories
Troubleshooter, what dirty secrets lurk in your teammates’ backgrounds? Who are their old bunkmates or co-workers, and how much do these past associates currently want revenge? What past felonies and misdemeanors did your fellow Troubleshooters commi
$16.95Paranoia XP: Extreme Paranoia
PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers
$31.95Paranoia XP: Flashbacks II
Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, m
$29.95Paranoia XP: Flashbacks II
$29.95Paranoia XP: Inplausible Deniability
From The Publisher:x0Dx0AA brand new mission for Paranoia that will see the Troubleshooters investigating the food vats and coming to terms with experimental brain interface technology!
$24.95Paranoia XP: Little RED Book
Congratulations Citizen! You have been promoted to join the ranks of the Troubleshooters. You can now aid The Computer in its fight against the evil forces of Commies, Mutants and Traitors. You will work with other Troubleshooters who are also dedica
$10.95Paranoia XP: Little RED Book
$10.95Paranoia XP: More Redacted Societies
PARANOIA Gamemaster, do you want to put your players through entirely new wringers? This June look for the mission collection WMD, written by the band of happy mutants at the Traitor Recycling Studio (designers of Crash Priority). These four missions
$19.95Paranoia XP: Sector Zero
Just as ‘Code 7’ is Troubleshooter dispatchers’ jargon for a mission that promises certain death, so ‘Sector Zero’ is Alpha Complex slang for punishment duty. Troubleshooters ‘sent to Sector Zero’ face a dispiriting assignment nobody el
$11.95Paranoia XP: Sector Zero
$11.95Paranoia XP: Service, Service!
Are you being served? The 128-page PARANOIA supplement ‘Service, Service!’ enlivens your game with detailed depictions of the eight sprawling service groups in Alpha Complex. Actually, ‘enlivens’ is the wrong word for these stultifying bureaucracies
$24.95Paranoia XP: STUFF
BUY! BUY MORE! BUYING FEELS GOOD!x0Ax0AYOU NEED MORE STUFF!x0ATroubleshooter! To serve and protect Alpha Complex and your friend The Computer, you need weapons! You need gear! You need approved personal services! In short, you need all 250+ entirely new en
$27.95Paranoia XP: STUFF
$27.95