• Cypher System Rulebook

    From the Publisher:x0Dx0Ax0Dx0AA Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction, horror, modern-day, and superhero settings r any setting you can imagine!x0Dx0Ax0Dx0AThe Cypher System Rulebook adapts the Cypher Syste he critically acclaimed, award-winning rules set that drives Numenera and The Strange o an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of characr options, creatures, cyphers, and other resources. It everything you need to play virtually any game using the Cypher System rules.

  • Gods Of The Fall

    If you’ve ever wanted to play a god, Gods of the Fall is for you. It’s a setting in which player characters are more than simple adventurers, heroes, or even villains. Yes, characters in Gods of the Fall go on adventures, are heroic, and possiblyn find themselves in the villain’s role if they’re not careful. But in this brand new setting, they can achieve far more: characters can awaken a divine spark! They can claim a dominion and call themselves a god of War, a god the Hunt, a god of Wr, a god of Fire, and more. Player characters can complete divine labors, maybe fulfill a prophecy or two, and eventually, even redeem a world fallen into shadow.

  • No Thank you, Evil!

    From The Publisher:x0Dx0ANo Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a

  • Numenera Core Rulebook

    Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

  • Numenera Jade Colossus: Ruins of the Prior Worlds

    Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

  • Numenera Player’s Guide

    Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

  • Numenera, Into The Deep

    From the Publisher:x0Dx0AThe lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the st also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins? Treasures? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting famiarity of dry land and accept the ocean’s cold, dangerous embrace.

  • Numenera, The Devil’s Spine

    From the Publisher:x0Dx0Ax0Dx0AWhen we ran the Kickstarter, we announced three short adventures as individual stretch goals. After some consideration, we have decided that the three 32-page adventures are going to be combined into one 96-page book. We can do a lot to make the product better in that format. (To make sure everyone gets at least what they paid for, every Kickstarter supporter who ordered even one of the adventures will get the adventure book. That means that they will effectively get ALL THREE adventures.) The collected adventure book will be called The Devil Spine. The current plan is that this product will ship both electronically and physically in the late fall, tentatively scheduled for October.

  • Numenera: Character Options 2

    From The Publisher:x0Dx0AEvery player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.

  • Numenera: Character Sheets

    From The Publisher:x0Dx0AThese 64 double-sided, full color character sheets are the perfect companion to the Character Options supplement for the Numenera RPG.

  • Numenera: Cypher Chest

    From The Publisher:x0Dx0AThe Cypher System was built from the ground up to be easy on the GM asy to prep games, easy to run games, and easy to change course when those pesky players go off in some unexpected direction. That why we thought it would ba cool idea to create the Cypher Deck and Creature Deck. They let you skip the dice-rolling and table lookups and simply draw a card to randomize an encounter or minor numenera item (either when prepping an adventure or at the game table). These two decks, along with the XP Deck, were released as PDFs that you can print yourself or, through DriveThruRPG, have professionally printed on demand.

  • Numenera: Into The Night

    From The Publisher:x0Dx0AThe namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations.x0Dx0Ax0Dx0ANow the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table!