• Ars Magica 5th Edition

    Ars Magica (“The Art of Magic”) is the award-winning roleplaying game by Jonathan Tweet and Mark Rein-Hagen that focuses on wizards who are as powerful as those we know from legend and literature; in the land of Mythic Europe, those lege

  • Ars Magica: Against the Dark

    Ars Magica (“The Art of Magic”) is the award-winning roleplaying game by Jonathan Tweet and Mark Rein-Hagen that focuses on wizards who are as powerful as those we know from legend and literature; in the land of Mythic Europe.

  • Ars Magica: Apprentices

    Even the mightiest wizard of the Order of Hermes once cast his very first spell.x0Dx0Ax0Dx0AThe greatest Bonisagus magus of the age was once taught the rudiments of Magic Theory. There was a time when even the dragon-slaying Flambeau faced his fear of the cook to pilfer cakes from the kitchen. And the powerful Mentem maga who now pulls the strings of kings and bishops once pined for a glance from a handsome stableboy.

  • Ars Magica: Faith & Flame

    From The Publisher:x0Dx0AThe Languedoc was the home of courtly love. Troubadours and trobairitz sang songs echoed by nightingales and faeries alike. Even the covenants of the Order of Hermes played host to their music, listening to songs of lost Val-Negra, deep in the misty Pyrenees. There were disagreements over the legacy of Flambeau, and over the true message of Christ, but love, learning, and life flourished.

  • Ars Magica: Hooks

    Mythic Europe is a place of wonders. Ancient spirits live in the rivers and sleep under towns and cities. Merchants travel between those cities, bringing the mundane population together, while nobles fight and hunt from their castles of stone. The dead do not all rest quietly, and the traces of ancient magics take an active interest in the present day. Yet still magi prefer to sit in their libraries and laboratories, oblivious to everything beyond the walls of their covenant. Get their attention with Hooks, featuring eight short scenarios for Ars Magica Fifth Edition.

  • Ars Magica: Lands Of The Nile

    Mythic Europe is a place of wonders. Ancient spirits live in the rivers and sleep under towns and cities. Merchants travel between those cities, bringing the mundane population together, while nobles fight and hunt from their castles of stone. The dead do not all rest quietly, and the traces of ancient magics take an active interest in the present day. Yet still magi prefer to sit in their libraries and laboratories, oblivious to everything beyond the walls of their covenant. Get their attention with Hooks, featuring eight short scenarios for Ars Magica Fifth Edition.

  • Ars Magica: Mythic Locations

    From The Publisher:x0Dx0AImagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and servants, unlocking secret powers and creating wonders. You and your friends will also portray the loyal companions and grogs who stand with the magi, as a buffer between them and the mundane world that often misunderstands their power and motives. When adventures draw you out into the medieval world of Mythic Europe, your stories are the stuff of legend.

  • Ars Magica: The Contested Isle

    From The Publisher:x0Dx0AThe magi of Hibernia respect the land and its supernatural inhabitants, granting much of the Tribunal’s area to hedge traditions and allowing supernatural creatures a vote at Tribunal. Now, magi from elsewhere in the Order have come to “reform” the Peripheral Code, laying siege to and taking one of the Irish covenants.x0Dx0Ax0Dx0AIf the native magi could stop fighting each other, they would resist.x0Dx0Ax0Dx0AAs English lords push further into the island, and the Church struggles with attempts to make it fit continental ideals, the Order of Hermes faces its own conflict. The traces of past conflicts are everywhere: the faerie Tuatha De Danaan, the magic Fir Bolg and Formorach, and saints as prone to curse as bless. Demons, however, are nowhere to be seen, as constant fighting convulses the Emerald Isle. It is, as ever in Ireland, a time for heroes.

  • Ars Magica: Transforming Mythic Europe

    Ars Magica (“The Art of Magic”) is the award-winning roleplaying game by Jonathan Tweet and Mark Rein-Hagen that focuses on wizards who are as powerful as those we know from legend and literature; in the land of Mythic Europe.

  • Beer Money

    Recess is over. Now you’re fighting for something more… x0Dx0Ax0Dx0ABeer Money is the long-anticipated 110-card sequel to the frenetic Lunch Money card game. Beer Money is a stand-alone game that can also be mixed in with a Lunch Money or Stic

    Beer Money

    $21.95