• Amazing Adventures

    a Siege engine RPG game for the plup era.

  • Atlantis The Second Age: City Guide To Atlantis

    From The Publisher:x0Dx0AThe Geographica is the first companion book for the role-playing game Atlantis: The Second Age. The Geographica details the people and culture of the antediluvian world once ruled by the kingdom of Atlantis.x0Dx0AAtlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.

    $24.95
  • Atlantis The Second Age: Geographica

    From The Publisher:x0Dx0AThe Geographica is the first companion book for the role-playing game Atlantis: The Second Age. The Geographica details the people and culture of the antediluvian world once ruled by the kingdom of Atlantis.x0Dx0AAtlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.

    $41.95
  • Atlantis: The Second Age

    From The Publisher:x0Dx0AAtlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.x0Dx0Ax0Dx0ABased on the classic Atlantean Trilogy by Bard Gamesx0Dx0AAtlantisx0Dx0Ax0Dx0AAtlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.

  • Castles & Crusades: Players Handbook

    From the publisher:x0Dx0ABeyond the comforts of home lie worlds of adventure. Here the brave take up sword and shield, bring sorcery to bare, call upon eldritch powers that only the wise dare use, or slip through the shadows to tread gloried paths of danger. With grim resolve, adventurers plunge into the maelstrom of uncertainty to plunder the dragon’s horde. They track the wastelands and wilderness and creep into the dark, hidden places of the world to arrest the monstrous foe of his treasure. These are adventurers, bold and brave, heroes of renown. These are the characters of Castles & Crusades.