• Atlantis The Second Age: City Guide To Atlantis

    From The Publisher:x0Dx0AThe Geographica is the first companion book for the role-playing game Atlantis: The Second Age. The Geographica details the people and culture of the antediluvian world once ruled by the kingdom of Atlantis.x0Dx0AAtlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.

    $24.95
  • Atlantis The Second Age: Geographica

    From The Publisher:x0Dx0AThe Geographica is the first companion book for the role-playing game Atlantis: The Second Age. The Geographica details the people and culture of the antediluvian world once ruled by the kingdom of Atlantis.x0Dx0AAtlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.

    $41.95
  • Atlantis: The Second Age

    From The Publisher:x0Dx0AAtlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.x0Dx0Ax0Dx0ABased on the classic Atlantean Trilogy by Bard Gamesx0Dx0AAtlantisx0Dx0Ax0Dx0AAtlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.

  • Dice Throne

    From The Publisher:x0Dx0Ax0Dx0ADice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.x0Dx0Ax0Dx0AIt’s a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play

  • Steampunk Rally

    Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.x0Dx0Ax0Dx0AEach round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.