• Race for the Galaxy: Jump Drive

    From The Publisher:x0Dx0AWith the invention of Jump Drive, the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations!x0Dx0ARace for the Galaxy: Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?x0Dx0AJump Drive is a standalone game and offers simpler rules and a shorter game than its older brother Race for the Galaxy.

  • Race for the Galaxy: New Frontiers

    From Publisher:x0Dx0ARace for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI add

  • Race for the Galaxy: Rebels Vs. Imperium Exp.

    This second expansion for Race for the Galaxy delves into the growing conflict between the Rebel and Imperium forces. This expansion increases player interaction by adding takeover rules that allow players to conquer military worlds in other players’ tableaus. This expansion also includes, among the new cards added, two player-submitted cards.

  • Race for the Galaxy: Xeno Invasion

    From Publisher:x0Dx0ARace for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs.x0Dx0Ax0Dx0AXeno Invasion is aimed at intermediate RFTG players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.

  • Roll For The Galaxy

    From The Publisher:x0Dx0ARoll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers

  • Roll For The Galaxy: Rivalry

    Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.x0Dx0A

  • Saint Petersburg Expansion – New Society & Banquet

    Holiday joy as we salute the films of Christmas past.x0Dx0Ax0Dx0APlayers are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players’ movies in order to kill off their Characters.

  • Samurai Card Game

    You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner.

  • Space Alert

    It’s a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the playe

  • Submarine: Sunken Treasures

    From The Publisher:x0Dx0AA new “game enjoyment squared” game is also being presented by author Leo Colovini with “Submarine”. Large research ships try to collect treasures, aided by small submarines. But the competition is fierce, and those who aren’t finding enough are up above interfering with the competition’s radio reception. It takes a few cards to make sure that your salvage mission proceeds without incident. Up to 60 treasures are sunk on the game board and the players must try to raise as many different ones as they can. The first player to fill the storage bay of their ship or who has the most treasures at the end of the game is the winner. Cards are used to move the submarines, raise treasure, and interfere with radio reception.