• Dominion Intrigue

    There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it’s all in the name of progress. They’re looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn’t think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They’re also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can’t be dissolved! Now that’s progress.

  • Dominion Nocturne

    You’ve always been a night person; lately you’ve even considered becoming a vampire. There are a lot of advantages: you don’t age; you don’t have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, a

  • Dominion Prosperity

    This is the 4th addition to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that i

  • Dominion Seaside

    Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion, and you will need to have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.

  • Dominion: 2nd Edition Core Game

    You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety

  • Dominion: Empires

    From The Publishers:x0Dx0AThe world is big and your kingdom gigantic. It’s no longer a kingdom really; it’s an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It’s not easy being emperor. The day starts early, when you light the sacred flame; then it’s hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there’s the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You’ve taken to staying at home whenever it’s the Ides of anything. Still overall it’s a great job. You wouldn’t trade it for the world – especially given how much of the world you already have.

  • Dominion: Intrigue 2nd Edition

    There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it’s all in the name of progress. They’re looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn’t think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They’re also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can’t be dissolved! Now that’s progress.

  • Dominion: Renaisance

    It’s a momentous time. Art has been revolutionized by the invention of “perspective,” and also of “funding.” A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you’ve hi

  • Epoch: Early Inventors

    From The Publisher:x0Dx0AAward winning game author Martyn F takes you back to the start of civilization. You take on the role of a clan leader and explore the landscape, discover new tools and offer to holy places. All this to gather as much status as po

  • Fearsome Floors

    From The Publisher:x0Dx0Ax0Dx0Ax0Dx0AThe storyline in Friedemann Friese’s Fearsome Floors (aka, Finstere Flure) continues the FFF-saga from Friese’s earlier game, with players trying to escape from Fürst Fieso. Story aside, what we have is a wonderful race gamein which the players must move through a dungeon as quickly as possible – or at least within 14 turns – before it crumbles over their heads.x0Dx0Ax0Dx0APlayers could reach the exit in only seven turns if everything were peaceful and quiet, but unfortunatthe dungeon is also the home of a very hungry monster! Each round, players take turns moving one disk at a time, flipping over the disk after moving it to reveal the movement points available for the next round. They can try to lead the monster, who is always after fresh prey, to opponents’ pieces, but they may find themselves eaten instead!

  • Formidable Foes

    Once again, our unfortunate friends find themselves foreigners trapped within the frightful Fortress Furor of the fanged Prince Fieso who would, with felicity, see them flounder and faint. These fine fighters could feasibly face their finish in this forb

  • Galaxy Trucker: Another Big Expansion

    From The Publisher:x0Dx0AVeteran Truckers Wanted! Corporation Incorporated, after years of successful business in the far reaches of the known universe, is looking for experienced galaxy truckers, who are willing to go the extra parsec for high sums of c