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From THe Publisher:x0Dx0AA 30-60 minute game about the early years of automotive design for 2 to 6 players.x0Dx0AIn Gear & Piston each player builds an automobile prototype. Each turn the players plan their actions by taking turns to place their tokens and thus reserve actions in the various locations.x0Dx0AWhen the locations are resolved, the players take new or junk parts in their hand. They can also steal parts, ply the black market for stolen blueprints, and use unions to muscle each other out of the way. In the end of every turn, the players build a number of parts according to how quick they were to get back to their workshops.x0Dx0APlayers need to balance how fast they build their automobile with how reliable it is. One can quickly cobble some junk parts together, or spend time on developing valuable new patents. In the end, two investors judge the prototypes and announce their decision on the winning design.x0Dx0AThe game can be set up and explained in less than 10 minutes. A game for two$55.95$55.95
From The Publisher:x0Dx0AThe peaceful kingdom of Mythe has been unexpectedly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom’s prosperity and unity, and the fate$35.95
From The Publisher:x0Dx0AIn the grim world of kindergarten, where juice is the fuel of chaos, where the playground is the ultimate arena, where the struggle against tantrums is real, the teachers, the guardians of order remain ever faithful, ready to jump in and take the ball away, if they have to.x0Dx0AWhile the situation in the battlefield appears calm, hostilities may break out at any moment. The yard remains rife with dangers, and the tribes of kindergardeners shall be unleashed upon each other any minute now.x0Dx0AWho will prevail in the ultimate battle between light and darkness, between order and chaos, between disinfectant and sharp objects?$67.95$67.95
From The Publisher:x0Dx0AIn Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a differe type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.x0Dx0Ax0Dx0AEach round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.$67.95$67.95