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    TMNT: Shadows of the Past Casey Jones Hero Pack

    From The Publisher:x0Dx0ATeenage Mutant Ninja Turtles: Shadows of the Past is a scenario-driven campaign game that features story content from the IDW TMNT comic. One player takes on the role of the ultimate villain Shredder, while the others take the role of their favorite Turtle. The Turtle players battle their way through a series of 60-90 minute missions in which they develop their characters’ strengths, fighting styles, and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes.

    $21.95
  • Torres

    Torres

    From The Publisher:x0Dx0ARebuild a City, Rebuild an Empire.x0Dx0Ax0Dx0ADisaster has come to the land as the king’s reign nears its end. The kingdom has fallen into disrepair. To ensure continued peace, the king must choose a successor. With a single hopeful de

    $57.95

    Torres

    $57.95
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    V Wars: The Game Of Blood And Betrayal

    From The Publisher:x0Dx0AIn V-Wars, the vampires are trying to infiltrate the world’s governments, taking over human cities while simultaneously attempting to sway public sympathy to recognize them as victims of a viral outbreak, not just cold-blooded killers. Meanwhile, the humans are trying to stem the vampire tide, fighting back against their covert attacks and outright rebellions.x0Dx0Ax0Dx0AThe vampires win immediately when they’ve reached a balance of city control and public sympathy to a point where their Victory marker and Sympathy markers reach each other on the Vampire Victory track or, alternatively, engage in a holding action long enough to exhaust all Player cards. Humans win by placing six cities under Martial Law in different regions of the world or if the vampires’ Sympathy tokens are reduced to zero on the Vampire Victory track.

    $103.95
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    X-Files: Trust No One

    From The Publisher:x0Dx0AIn V-Wars, the vampires are trying to infiltrate the world’s governments, taking over human cities while simultaneously attempting to sway public sympathy to recognize them as victims of a viral outbreak, not just cold-blooded killers. Meanwhile, the humans are trying to stem the vampire tide, fighting back against their covert attacks and outright rebellions.x0Dx0Ax0Dx0AThe vampires win immediately when they’ve reached a balance of city control and public sympathy to a point where their Victory marker and Sympathy markers reach each other on the Vampire Victory track or, alternatively, engage in a holding action long enough to exhaust all Player cards. Humans win by placing six cities under Martial Law in different regions of the world or if the vampires’ Sympathy tokens are reduced to zero on the Vampire Victory track.

    $37.95