• 30 Years War Quad

    From the Publisher:x0Dx0AThe Thirty Years War Quad consists of four battles, each with its own map, counters and Exclusive Rules. The Standard Rules are common to all four battles.x0Dx0Ax0Dx0AContents:x0Dx0A- 1 Rules booklet x0Dx0A- 420 Die cut counters x0Dx0A- Two 34″ x 22″ Maps x0Dx0A- 1 die x0Dx0A- Storage bagsx0Dx0A1 inch box

  • Barbarossa Deluxe: The Russo-German War 1941-45

    From The Publisher:x0Dx0AA strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do sficantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically.

  • Battle Of The Scheldt

    From The Publisher:x0Dx0AAfter successful offensives in August 1918, Marshal Foch ordered an all-new offensive into the Meuse-Argonne with no less an objective than the encirclement of the entire German Army. The US First Army commenced the new offensive on 26 September, but formidable German defenses stalled the operation within four days. The drive resumed after a few days of reorganization, this time supported by over 300 tanks and 500 aircraft. Steady progress was made until the attackers encountered the depth of the Argonne, one of the densest forests in France. It would be a tough slog until the Americans broke into the open.

  • Battle Stations, Battle Stations!

    These miniatures rules simulate major fleet actions in WWII. The swiftness of the combat resolution ensures a game of 30 ships will take no longer than three hours. The intense game system keeps you focused on the battle. The streamlined and intuitive gam

  • Battles for the Galactic Empire

    From The Publisher:x0Dx0AThe Normandy beachhead was broken wide open by the US drive south through Avranches, followed by rapid advances into Brittany and central France. The operation, however, hung on a slender thread: the lone supply line for the breakout ran through Avranches. Hitler and his generals recognized the weakness; the generals thought the German army in Normandy lacked the strength to take Avranches, but Hitler ordered the attack. Four panzer divisions were gathered near the ancient village of Mortain, intending to take the town and the nearby Hill 317 before driving west. In their way stood the US 30th Infantry Division. The Germans needed a rapid breakthrough, while the Americans had to buy time for reinforcements to arrive. Mortain Counterattack uses the Fire & Movement system designed around the realities of mechanized warfare, giving motorized and/or specially trained units clear advantages.

  • D-Day at Omaha Beach Update Kit

    From the publishers:x0Dx0A Contents:x0Dx0Ax0Dx0A Color Rules bookletx0Dx0A One 34” x 22” Mounted Game Boardx0Dx0Ax0Dx0A

  • D-Day At Peleliu

    From The Publisher:D-Day at Tarawa is a solitaire game simulating the amphibious invasion of Betio Island in the Tarawa Atoll. The US marines assaulting the tiny island, with its strategically vital airstrip, found themselves in their toughest battle

    $109.95
  • D-Day at Peleliu Update Kit

    From the publishers:x0Dx0A Contents:x0Dx0Ax0Dx0A Color Rules bookletx0Dx0A One 34” x 22” Mounted Game Boardx0Dx0Ax0Dx0A

  • D-Day At Tarawa 2nd Printing

    From The Publisher:D-Day at Tarawa is a solitaire game simulating the amphibious invasion of Betio Island in the Tarawa Atoll. The US marines assaulting the tiny island, with its strategically vital airstrip, found themselves in their toughest battle

    $109.95
  • D-Day at Tarawa Update Kit

    From the publishers:x0Dx0A Contents:x0Dx0Ax0Dx0A Color Rules bookletx0Dx0A One 34” x 22” Mounted Game Boardx0Dx0Ax0Dx0A